Kamen Rider Kabuto
Tendou use to become the Rider
Kabuto ZECTER
* Device Type: Rider Belt ('Henshin' Belt)
* Animal: Rhinoceros Beetle
* Color: Red
* Cast-Off System: The horn-like lever on the Kabuto Zecter is switched over to the right.
* Cast-Off Announcement: "CHANGE BEETLE!!!"
* Clock Up System: Waist pads on the belt
* Primary Finisher: RIDER KICK - Kabuto inputs the button sequence [1-2-3] on the Kabuto Zecter and switches its horn-like lever back to its default position. When the horn-switch is flipped again, a power charge surges down the Kabuto's right leg, which is used in a roundhouse kick attack to the Worm's head; obliterating them. There is another variation of this attack in which Kabuto is catapulted off the horn of the Kabuto Extender and into a flying tornado kick. Kabuto's Rider Kick is also powerful enough to deflect energy shots, including Drake's Rider Shooting.
* Color: Red
* Cast-Off System: The horn-like lever on the Kabuto Zecter is switched over to the right.
* Cast-Off Announcement: "CHANGE BEETLE!!!"
* Clock Up System: Waist pads on the belt
* Primary Finisher: RIDER KICK - Kabuto inputs the button sequence [1-2-3] on the Kabuto Zecter and switches its horn-like lever back to its default position. When the horn-switch is flipped again, a power charge surges down the Kabuto's right leg, which is used in a roundhouse kick attack to the Worm's head; obliterating them. There is another variation of this attack in which Kabuto is catapulted off the horn of the Kabuto Extender and into a flying tornado kick. Kabuto's Rider Kick is also powerful enough to deflect energy shots, including Drake's Rider Shooting.
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Hyper ZECTER
* Device Type: Kabuto Buckle ('Henshin' Belt)
* Animal: Japanese Rhinoceros Beetle
* Color: Red/Silver
* Hyper Cast-Off System: Pushing the lever-like Zecter Horn on the Hyper Zecter down.
* Hyper Cast-Off Announcement: "CHANGE HYPER BEETLE!!!"
* Animal: Japanese Rhinoceros Beetle
* Color: Red/Silver
* Hyper Cast-Off System: Pushing the lever-like Zecter Horn on the Hyper Zecter down.
* Hyper Cast-Off Announcement: "CHANGE HYPER BEETLE!!!"
* Hyper Clock Up System: The 'slap-switch' on the Hyper Zecter.
* Primary Finisher: MAXIMUM RIDER POWER>>> RIDER KICK - Hyper Kabuto pushes down on the Zecter Horn on the Hyper which begins a continuous absorption of sub-space tachyon particles via the Tachyon Fractor, doubling Hyper Kabuto's power. Initiating the Rider Kick Attack, the tachyon flow is redirected to the Hyper Horn for refinement, then down to the Hyper Step on the right foot allowing Hyper Kabuto to execute the 'Hyper' Kick - a traditional flying-kick attack.
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Kabuto Kunai Gun
A versatile weapon with 3 distinctive modes: Ax, Gun and Kunai Mode. “Ax Mode” becomes active when the gun barrel is held, and using the bladed butt of the weapon like a tomahawk;AVALANCHE BREAK can be performed in this mode. “Gun Mode“, the default mode, fires high-intensity ion beam blasts and is equipped with tri-laser targeting; AVALANCHE SHOT can be performed in this mode. “Kunai Mode” activates when the gun barrel is detached, unsheathing a short-dagger weapon good for its swift and easy handling; favored most when Kabuto switches to Rider Form; AVALANCHE SLASH can be used in this mode.
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Kabuto Extender
Special bike designed for Kabuto, capable of switching between two performance modes: the high-speed Masked Mode and the offensive Ex Mode. Masked Mode is the Kabuto Extender’s first formation and is most suited for Kabuto’s Masked Form in every aspect, because of its highly-fortified defenses. After using “Cast-Off” (Kabuto cannot ride Ex Mode in Masked Form), the bike changes into Ex Mode. This form is used for frontal assaults and battering style attacks as the Ex Horn can easily destroy Pupaworms. After the front fairing clears, the front wheel separates in two, allowing the front chassis to sink. The Clock Up system can further extend the abilities of this machine, allowing it to surpass basic gravitational laws.
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Perfect Zecter
Hyper Kabuto's signature weapon, this sword-like Zecter is capable of two distinctive modes of function: Sword Mode and Gun Mode. Also, depending on whichever Zecter is currently docked, the Perfect Zecter is capable of utilizing the hyper version of that Zecter’s finishing attack in either Gun or Sword Mode. Once a Zecter color is selected at the cross guard, the trigger is pulled to initiate the attack. By docking all four Zecters, "All Zecter Combine" is activated, allowing use of the Maximum Hyper finishers. When Zecters dock onto the Perfect Zecter, they automatically switch into "Perfect Mode" which is denoted by the color change and position change.
Go Go Kamen Rider part.2:go-go-rider2.blogspot.com
Next Part is: Gatack Zecter
This is my Go Go kamen rider part.1
ReplyDeleteplease comment.
And the Next Part is Gatack zecter.
Next Part will be Continue.